Archive for the ‘Hardware’ Category


The Wii is a social entertainment device

This isn't going to be another post comparing the merit of the Wii to the AppleTV. But it is important to state for the record why a team of Mac fans chose Nintendo's hardware over Apple's. Consider it a wish list for Mr. Jobs:

  • standards compliant browser - our biggest unmet need? support for Flash 9, but that's really Adobe's ball and we can rectify that when we spec our own hardware/software stack
  • support for third party developers - Alan Quatermain is a genius angel for making it possible to build applications in anticipation of some unspoken future when Apple lets third party developers at their box or at least promises not to firmware "upgrade" them off. Nintendo actually customized the Opera browser to allow functions that are particular to the Wii experience (like the Wiimote) which is a great help for developers.
  • The Wimote - if you haven't used it, you may not know what I mean, but I think the biggest interface advance last year was not the iPhone's touch screen, it's the Wiimote IR sensor. Did you know it can point at stuff and drag it around from like 10 feet away. Seriously, you've got to come over to our office and try it.
  • number of devices connected to TVs - total Apple TV sales are measured in thousands, Wii sales are measured in millions (and Apple TV had a year head start).

Perhaps the biggest gap for Apple TV for our purposes is a cultural one: the overwhelming download mentality of the product design. iTunes and the iTunes Music Store were breakthroughs for the digital music transition: a) preserved the transaction business model b) downloads allow for easiest repeat usage. Problem is in video a) repeat views are the exception b) the business model is media based. Hence the initial linking of AppleTV to iTunes on a desktop, and the persistence iTunes download distribution even though Take 2 is freed from the desktop proxy is a square peg/round hole.

But it wasn't until we became a Wii developers that we realized the unique advantage of the device. Even if the Apple TV fills all the gaps above and forgoes the download mentality, it will still lack the Wii's spirit of approachability. The Wii is the most social hardware device I have ever used. Obviously, devices like the mobile phone are more pervasively revolutionary for social interaction so that's not what I mean. The Wii is social in the same way IRC was: it empowers/emboldens shy people to participate in social activities. It breaks down real barriers to interaction and assumptions of power (but that's a topic worthy of discussion all its own). Suffice an example: my 5 year old niece can legitimately beat her dad at Wii bowling, and he still finds enjoyment in the subtleties of the control set. The Wii's inherent accessibility means it is a platform to reach people who otherwise wouldn't care to participate/consume the still rarefied world of Internet TV.

This is all to say that we believe the potential disruptor here isn't (primarily) our (or any) application, it's the Wii itself. One thing worth noting: we are by far not the first to try Internet TV on the Wii. Sofa Tube gets credit for planting the idea initially in my head back in 2006. A year later, but perhaps more famously, Stumble Upon took a few weeks to make a Wii custom interface for Stumble Video. What we realized is in our few weeks of working on it is that if you play to the Wii's strengths your application becomes implicitly friendlier. If ffwd takes credit for anything, it is in setting the upper most bar for a video user experience on the Wii. And what we accomplished truly shocked us.

We think "The Wii is a social entertainment device" is an important realization to share, so for the first time we are actively encouraging the spread of a meme. We've got one 2000 Wii points card (that's approximately 2 classic games) for up to 5 bloggers who trackback this story from a blog with a page rank of at least 5 (as proofed at PRChecker). If we don't get enough over 5s we'll go to the 4s and then the 3s (yay! everyone can play). If this is an effective incentive we may go buy more cards to give a way. First come first served and keep in mind we'll eventually need your contact info to send you the card.

Posted by Patrick on February 20, 2008 at 06:02 pm | 4 Comments | Permalink
Filed in: Hardware, Strategy, Web Services

ffwd on the Wii = channel surfing the video web

Get your thumb ready! We've been talking about this for a while, but I hope you can still share my excitement for getting it out the door. People's eyes light up when I tell them about the future we are aiming for, channels of Internet content streamed to your TV, but then they come back to earth saying, but that's not happening anytime soon. That's what we thought, too: 2010 probably, 2009 maybe. but then last fall I was approached by a consumer electronics manufacturer with a question.

Q: What do you think Internet TV should look like?

A: Why do you ask?

Q: Well we are putting this here Internet jack in our TVs next year and we're wondering what else we could do with it.

A: Next Year! Uh I mean, we've got some ideas. Interested?

Well now it is...next year...and I'm proud to reveal the first product to use the ffwd platform for delivering Internet TV to your, uh, TV. Everything you've saved to your ffwd account will be there waiting for you. You'll also be able to discover new favorites based on your profile and what others are watching. Existing beta users point your Wii browsers to http://www.ffwd.com and we'll automatically detect your Wii-ness. Others can see screen captures and more information at http://www.ffwd.com/wii

Happy channel surfing...ffwd can make it easier...but only your couch can make it this comfortahhhhhh...

Posted by Patrick on February 13, 2008 at 07:02 pm | No Comments | Permalink
Filed in: Hardware, Mashups, News, Releases, Widgets

Thinking outside the box

Wayne Friedman comments briefly on the potential conflict between the display and the box. As you know we've been prototyping a living room optimized version of the site using the Wii browser, but we've been surprised to find our selves already approached with the possibility of skipping the box entirely and going straight to the display.  This, in my mind, is real convergence, meaning a collapse to one physical point. And when the physical space gets collapsed, the information space expands. To wit, if the camera is Internet enabled (convergence on the creative side) and the display is Internet enabled (convergence on the audience side), there's going to be an awful lot of cameras reaching out directly to displays. That's where ffwd's mission comes from: information management for the video web.

But wait a second, you may say, isn't that just replacing the current intermediaries with ffwd? Perhaps, but the nature of ffwd as an intermediary is fundamentally different. Rather than seeking to control the flow: a certain channel lineup going across a privately controlled pipe, ffwd's role is just to make sense of the uncontrolled flow of options over the Internet. We'll only succeed because of what we do, not because of what we own.

Posted by Patrick on January 15, 2008 at 02:01 pm | No Comments | Permalink
Filed in: Hardware, New Media, Web Services